ARTWORK COMPONENTS

under the hood

The four systems that make every specimen what it is — the recall mechanism, the phosphor treatment, the generative score, and the recording tool.

MECHANISM

recall from noise

A Hopfield network is content-addressable memory. Store a pattern, feed it a corrupted version, and it relaxes back toward what it remembers.

POWER-UP 01

STORE

The character bitmap becomes a vector of ±1 cells. Hebbian weights W[i][j]=A[i]·A[j] etch it into the energy landscape.

POWER-UP 02

CORRUPT

Random cells flip — the pattern is buried in noise, sitting up the slope of its energy basin.

POWER-UP 03

RELAX

Over 8 passes each cell re-checks its neighbours, with a bias λ=0.35 toward the stored state, rolling downhill.

POWER-UP 04

RECALL

The network settles at the basin floor — the original character, reconstructed. The memory is recovered.

energy  E = −½ Σ Wij si sj  — every pass lowers it until the pattern locks.
PHOSPHOR

the screen treatment

Nothing is a flat pixel grid. Every frame renders at 2× and runs a five-stage CRT post-process, sampled bilinearly so the curved text stays sharp.

FX

BARREL

k = 0.16

Edges curve outward like a real tube.

FX

VIGNETTE

0.85

Corners darkened for depth.

FX

ABERRATION

3.2px

Red/blue fringing near the edges.

FX

SCANLINES

0.08 → 0.34

Stronger at the edges, soft in centre.

FX

GLOW

0.10

Phosphor bloom rolling off to the corners.

SIGNAL

every character sings

Each piece carries its own generative score, built live in the Web Audio API — no samples, just oscillators, reverb and a saturator. The composition is keyed to the character: E sings in E major, + builds an additive chord, the space resolves into silence.

Corruption stirs a low wash; each recall pass bleeps a note; convergence rings a chime in the home key.

CAPTURE

record your specimen

Pick a character, watch it corrupt and recall, and capture the loop as a video — full CRT treatment baked in. Your own trailer to keep or share.

▸ READY
0.5×
◂ BACK TO HOME